Description
Immaterial is a long form generative series exploring synthetic biology and botany through a combination of algorithms inspired by natural systems, such as recursion, growth, fluidity and fractal-noise. Originally influenced by the underlying structure of fungi gills, the series explores a wide range of formations and life forms, referencing possible futures where digital and organic systems merge. Through an interplay of 3D- and 2D-aesthetics, each iteration of the series generates a unique tapestry of shades and shapes aimed at creating space for interpretation, rather then directly mimicking the natural world.
Although each individual output of the algorithm ends up as an (almost) static composition, the motion leading up to this point is integral to the concept and experience of the artwork. Like in nature, simple rules define how the complexity of organic material unfold from a set of initial conditions. In this series the viewer is exposed to the process of how a seed grows into a fully fledged organism, revealing the underlying rule-based structure of both natural and digital systems.
_Immaterial is best displayed on vertically oriented screens. To ensure optimal performance, please view the artwork in a modern browser (preferably chrome) on a computer with a decent graphics card._
Keys
[space] - Pause animation
[s] - Download image
[w] - View wireframe