Description
Mid-2020. Around this time I became obsessed with repurposing 2D video in a three-dimensional way, which I believe is emulative of the current state of traditional art, digital art, and visual effects (for the first time in history, it is hard to determine if something is man-made or fully synthetic). I also started putting some of my work in the setting of a white-box gallery, with a simulated handheld camera recording it. This technique was used to highlight the same theme of transition. I found it wonderful that so many people messaged me asking what gallery my artwork was in, where they could go see it, despite it being completely fake. Specifically, these videos were made by taking iPhone video of dancers and editing them with code in Unity, a 3D graphics engine usually used for making video games. Most of my work at this time was made in Unity.